DIGITAL TECHNOLOGIES PROGRAMMING 21F - Full Year

DTP21F
Course Description

Teacher in Charge: Mrs T. Winter

This course develops advanced understanding of concepts in Computer Science and techniques to plan and implement advanced programs. These concepts and techniques underpin further study in Computer Science. 

This project-based learning course explores areas of computer programming. The course has an emphasis on the need for computer awareness and understanding. This course aims to provide students with a pathway in digital technologies towards tertiary studies and innovative employment opportunities.

Students will design and create a game/program to further develop programming knowledge and skills. An innovative approach, and creative thinking along with problem solving and self-managing competencies is useful.  Students work through the program development lifecycle, of problem solving, coding, documenting, effective testing, refining and evaluating. It is an introduction to Computer Science and the use of digital data as the principal tool for data storage, manipulation and transmission.

You will be developing skills in Python and / or Unity C#. 

Students are able to take both DTM21 and DTP21 should they wish to work on a bigger project by combining both areas.

Career Outlook:
CAD Draftsperson, Computer Systems Engineer, Database Development & Administration, Design/Product Development Engineer, Electronics Engineer/Technician, Food Technologist, Game Developer, Geospatial (GIS) Analyst, Graphic Designer, ICT Multimedia Designer Developers, IT Support Professional, Product Evaluator, Robotics or Automation Engineer, Software Developer/Engineer, Software Tester, Telecommunications/Network Engineer, UX/UI Designers, Web Developer.

The Working World: Kathmandu, Spark, Orion Health, Tait Communications, CerebralFix, Vodafone, Fonterra, SLI Systems.


Pathway

DIGITAL TECHNOLOGIES OUTCOMES 31F - Full Year - 5 periods per week, DIGITAL TECHNOLOGIES OUTCOMES 31P - Full Year - 10 periods per week

Contributions and Equipment/Stationery

Students may have the option to purchase a student licence of the Adobe Creative Cloud Suite through the school.
A removable USB drive maybe required depending on project and if working between home and school.


Recommended Prior Learning

A creative and inquisitive mind, problem solving skills, self management competencies. It would be ideal to have completed a DTP11F course of learning with Digital Technologies, however if you have an express interest in computers and programming in general, this is helpful. Students who have not successfully completed the Level 1 Digital Technologies course will need to consult with Ms Winter.






Credit Information
Assessment
Level
Internal or
External
Credits
L1 Literacy Credits UE Literacy Credits Numeracy Credits
A.S. 91371 v4 Digital Technologies 2.44 - Demonstrate understanding of advanced concepts from computer science
2
E
4
Y
A.S. 91372 v5 Digital Technologies 2.45 - Construct a plan for an advanced computer program for a specified task
2
I
3
A.S. 91373 v5 Digital Technologies 2.46 - Construct an advanced computer program for a specified task
2
I
3
A.S. 91890 v1 Digital Technologies and Hangarau Matihiko 2.1 - Conduct an inquiry to propose a digital technologies outcome
2
I
6
Y
A.S. 91896 v1 Digital Technologies and Hangarau Matihiko 2.7 - Use advanced programming techniques to develop a computer program
2
I
6
A.S. 91898 v1 Digital Technologies and Hangarau Matihiko 2.9 - Demonstrate understanding of a computer science concept
2
E
3
Y
Total Credits

Total Credits Available: 25 credits.
Externally Assessed Credits: 7 credits.
Internally Assessed Credits: 18 credits.

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