DIGITAL TECHNOLOGIES MEDIA 11F - Full Year

DTM11F
Course Description

Teacher in Charge: Mrs A. Gallop

Digital Technologies is the fastest growing industry and students that have a genuine interest and do well in this area are highly sort after.

This course develops valuable design and development skills and is about problem solving and creating rather than just being users of digital technologies. Knowledge of multimedia will be developed to enable students to effectively communicate and present information.  Students will also work through the technology process from generating ideas to producing outcomes. In this course we encourage students to link with a passion of theirs, whether that is another subject they love or something extra-curricular.

This course will develop:
• skills in designing and developing a digital outcome • specific digital media skills
• an understanding of what is good design • project planning 
• computational thinking • evaluating
• an understanding of HCI (Human Computer Interaction)

Term 1 will be spent on students developing skills in their area of interest. In Terms 2 and 3 students will decide on a project and spend this time designing, creating and sharing to produce a completed digital technologies outcome.

Students will have choice in their direction, based on their prior experiences and interests. Students are able to take both DTM11F and DTP11F should they wish to work on a bigger project by combining both areas.

Types of projects could be:
• Creating a website using HTML/CSS • Creating graphics and producing an infographic
• Creating an animation • Capturing video and editing to produce a film
• Creating the graphics for a game
• Creating an AppCreating, a database using MySQL and PHP that is used in the website

Careers:
Database Development & Administration, Design/Product Development Engineer, Game Developer, Graphic Designer, ICT Multimedia Designer Developers, Product Evaluator, Software Developer/Engineer, Software Tester, UX/UI Designers, Web Developer. Working for companies such as Kathmandu, Spark, Orion Health, Tait Communications, CerebralFix, Vodafone.


Pathway

DIGITAL TECHNOLOGIES MEDIA 21F - Full Year

Contributions and Equipment/Stationery

Students may have the option to purchase a student licence of the Adobe Creative Cloud Suite through the school.
A removable USB drive may be required depending on project and if working between home and school.


Recommended Prior Learning

Completion of the Year 10 Digital Technologies course or previous computing experience (beyond playing games). 

Have an interest in design.


Credit Information

This course is eligible for subject endorsement.

Assessment
Level
Internal or
External
Credits
L1 Literacy Credits UE Literacy Credits Numeracy Credits
A.S. 91878 v1 Digital Technologies 1.2 - Develop a design for a digital outcome
1
I
3
Y
A.S. 91879 v1 Digital Technologies 1.3 - Develop a digital outcome to manage data
1
I
4
Y
A.S. 91880 v1 Digital Technologies 1.4 - Develop a digital media outcome
1
I
4
Y
A.S. 91884 v1 Digital Technologies 1.8 - Use basic iterative processes to develop a digital outcome
1
I
6
Y
A.S. 91887 v1 Digital Technologies 1.11 - Demonstrate understanding of compression coding for a chosen media type
1
E
3
Y
Total Credits

Total Credits Available: 20 credits.
Externally Assessed Credits: 3 credits.
Internally Assessed Credits: 17 credits.

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