DTP21F
This course requires 2 options.

DIGITAL TECHNOLOGIES PROGRAMMING 21F - Full Year

Course Description

Teacher in Charge: Mrs A. Gallop

Digital Technologies is the fastest growing industry and students that have a genuine interest and do well in this area are highly sort after.

Students will design and create a game to further develop programming skills which are sought after in the computing/technology industry. This subject is about problem solving and creating rather than just being users of digital technologies. Students work through the programme development lifecycle, problem solving, coding, documenting, effective testing, refining, evaluating and maintenance. It is an introduction to Computer Science and the use of digital data as the principal tool for data storage, manipulation and transmission.

Term 1 will be spent on students developing skills in Python or Unity and learning C#.
In Terms 2 and 3 students will spend this time planning, creating and sharing to produce a game.


Students are able to take both DTM21 and DTP21 should they wish to work on a bigger project by combining both areas.

Careers
CAD Draftsperson, Computer Systems Engineer, Database Development & Administration, Design/Product Development Engineer, Electronics Engineer/Technician, Food Technologist, Game Developer, Geospatial (GIS) Analyst, Graphic Designer, ICT Multimedia Designer Developers, IT Support Professional, Product Evaluator, Robotics or Automation Engineer, Software Developer/Engineer, Software Tester, Telecommunications/Network Engineer, UX/UI Designers, Web Developer.

Work for companies like: Kathmandu, Spark, Orion Health, Tait Communications, CerebralFix, Vodafone, Fonterra, SLI Systems.


Pathway

Contributions and Equipment/Stationery

Students may have the option to purchase a student licence of the Adobe Creative Cloud Suite through the school.
A removable USB drive maybe required depending on project and if working between home and school.

Recommended Prior Learning

Completion of DTP11F or had good Mathematics skills. Students who have not successfully completed the Level 1 Digital Technologies course will need to consult with Mrs Gallop.

Credit Information

Total Credits Available: 15 credits.
Externally Assessed Credits: 3 credits.
Internally Assessed Credits: 12 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 91898 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.9 - Demonstrate understanding of a computer science concept
Level: 2
Internal or External: External
Credits: 3
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91896 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.7 - Use advanced programming techniques to develop a computer program
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91890 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.1 - Conduct an inquiry to propose a digital technologies outcome
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 15
Total Level 1 Literacy Credits: 9
Total University Entrance Literacy Credits: 0
TotalNumeracy Credits: 0