DTP21F
This course requires 2 options.

DIGITAL TECHNOLOGIES PROGRAMMING 21F - Full Year

Course Description

Teacher in Charge: Mrs T. Winter

This course develops an advanced understanding of concepts in Computer Science and techniques to plan and implement advanced programs which underpin further study in Computer Science. It has an emphasis on the need for computer awareness and understanding and aims to provide students with a pathway in digital technologies towards tertiary studies and innovative employment opportunities.

Students will design and create a game/program to further develop programming knowledge and skills. An innovative approach and creative thinking along with problem solving and self-managing competencies are useful.  Students work through the program development life cycle of problem solving, coding, documenting, effective testing, refining and evaluating. 

It is an introduction to Computer Science and the use of digital data as the principal tool for data storage, manipulation and transmission.

Skills in using Python and / or Unity C# are developed.

Students are able to take both DTM21 and DTP21 should they wish to work on a bigger project by combining both areas.

Career Outlook:
CAD Draftsperson, Computer Systems Engineer, Database Development & Administration, Design/Product Development Engineer, Electronics Engineer/Technician, Food Technologist, Game Developer, Geospatial (GIS) Analyst, Graphic Designer, ICT Multimedia Designer Developers, IT Support Professional, Product Evaluator, Robotics or Automation Engineer, Software Developer/Engineer, Software Tester, Telecommunications/Network Engineer, UX/UI Designers, Web Developer. 

The Working World: Kathmandu, Spark, Orion Health, Tait Communications, CerebralFix, Vodafone, Fonterra, SLI Systems.


Assessment: Students will choose, in negotiation with their teacher from the list of standards to be assessed against and are not expected to complete all of them


Pathway

Contributions and Equipment/Stationery

Students may have the option to purchase a student licence of the Adobe Creative Cloud Suite through the school.
A removable USB drive maybe required depending on project and if working between home and school.

Recommended Prior Learning

A creative and inquisitive mind, problem solving skills, self management competencies. It would be ideal to have completed a DTP11F course of learning with Digital Technologies, however having an express interest in computers and programming in general is helpful. Students who have not successfully completed the Level 1 Digital Technologies course will need to consult with Ms Winter.





Credit Information

This course is eligible for subject endorsement.

Total Credits Available: 25 credits.
Externally Assessed Credits: 7 credits.
Internally Assessed Credits: 18 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 91371 v4
NZQA Info
Digital Technologies 2.44 - Demonstrate understanding of advanced concepts from computer science

Further assessment opportunities will not be offered for this standard inline with NZQA guidelines

Level: 2
Internal or External: External
Credits: 4
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91372 v5
NZQA Info
Digital Technologies 2.45 - Construct a plan for an advanced computer program for a specified task

Further assessment opportunities will not be offered for this standard inline with NZQA guidelines

Level: 2
Internal or External: Internal
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91373 v5
NZQA Info
Digital Technologies 2.46 - Construct an advanced computer program for a specified task

Further assessment opportunities will not be offered for this standard inline with NZQA guidelines

Level: 2
Internal or External: Internal
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91890 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.1 - Conduct an inquiry to propose a digital technologies outcome
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91896 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.7 - Use advanced programming techniques to develop a computer program
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91898 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.9 - Demonstrate understanding of a computer science concept
Level: 2
Internal or External: External
Credits: 3
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 25
Total Level 1 Literacy Credits: 13
Total University Entrance Literacy Credits: 0
TotalNumeracy Credits: 0