DTO31F
This course requires 2 options.

DIGITAL TECHNOLOGIES OUTCOMES 31F - Full Year - 5 periods per week

Course Description

Teacher in Charge: Mrs A. Gallop

This course is for 5 periods a week.

Digital Technologies is the fastest growing industry and students that have a genuine interest and do well in this area are highly sort after.

Students will develop valuable design and development skills based on a project on something that excites them e.g. an extra curricular activity or linking into work for another course. In addition to develop digital skills  this course will develop their project management skills generating ideas to producing an outcome.
Students will select about 16 credits worth of achievement standards suited to their strengths and could work in a team, for example, with one creating graphics and the other programming.

Types of projects could be:
Creating a website using HTML/CSS/Javascript - Creating graphics and producing an infographic - Creating an animation - Capturing video and editing to produce a film - Creating the graphics for a game - Planning and programming a game - Creating a programme - Creating an App -• Creating a database using MySQL and PHP 

Examples of subject linking:
• Creating a portfolio of work, combining with an art subject - Creating branding, a video, a website or promotional material combining with business studies - Creating a film, combining with media studies

Students will complete AS91900, AS91907 and will select from the remaining standards listed below.

There are many opportunities for students to extend themselves through initiatives like BrightSparks, 123Tech, NZ Informatic Programming Competitions, Canterbury Schools Programming Competition and many more.

CAREERS

CAD Draftsperson, Computer Systems Engineer, Database Development & Administration, Design/Product Development Engineer, Electronics Engineer/Technician, Food Technologist, Game Developer, Geospatial (GIS) Analyst, Graphic Designer, ICT Multimedia Designer Developers, IT Support Professional, Product Evaluator, Robotics or Automation Engineer, Software Developer/Engineer, Software Tester, Telecommunications/Network Engineer, UX/UI Designers, Web Developer.  Work for companies like: Kathmandu, Spark, Orion Health, Tait Communications, CerebralFix, Vodafone, Fonterra, SLI Systems.

This is an approved subject for University Entrance.


Contributions and Equipment/Stationery

Students may have the option to purchase a student licence of the Adobe Creative Cloud Suite through the school.
A removable USB drive may be required depending on project and if working between home and school.

Recommended Prior Learning

Successful completion of DTM21F or DTP21F is a good preparation or some previous computing experience. Students who have not successfully completed one of DTM21F or DTP21F will need to consult with Mrs Gallop.
Independent work habits and self-management are essential skills for the successful completion of this course.

Credit Information

Total Credits Available: 42 credits.
Externally Assessed Credits: 6 credits.
Internally Assessed Credits: 36 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 91909 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.10 - Present a reflective analysis of developing a digital outcome
Level: 3
Internal or External: External
Credits: 3
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91908 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.9 - Analyse an area of computer science
Level: 3
Internal or External: External
Credits: 3
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 3w
Numeracy Credits: 0
A.S. 91907 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.8 - Use complex processes to develop a digital technologies outcome
Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91906 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.7 - Use complex programming techniques to develop a computer program
Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91905 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.6 - Use complex techniques to develop a network
Level: 3
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91904 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.5 - Use complex techniques to develop an electronics outcome
Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91903 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.4 - Use complex techniques to develop a digital media outcome
Level: 3
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91902 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.3 - Use complex techniques to develop a database
Level: 3
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91900 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.1 - Conduct a critical inquiry to propose a digital technologies outcome
Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 42
Total Level 1 Literacy Credits: 12
Total University Entrance Literacy Credits: 3
TotalNumeracy Credits: 0