DTO31F

DIGITAL TECHNOLOGIES OUTCOMES 31F - Full Year

Course Description

Teacher in Charge: Ms C. Winter.

This course is for 5 periods a week.

Digital Technologies is the fastest growing industry and students that have a genuine interest and do well in this area are highly sort after. This course further develops design and development skills and knowledge of multimedia to communicate information effectively. 

Students will build a portfolio of work by completing a project which creates a digital outcome for an end-user/stakeholder. This project based course develops a student's understanding of complex tools, techniques and concepts within a Digital Technologies framework. The students will base their work around an end-user/stakeholder's requirements by developing a proposal and designing, creating and completing a digital outcome that is fit for purpose. Projects can be, but not limited to a media focus or part of a programming/gaming focus.

Please Note: This is an approved subject for University Entrance and Scholarship Technology is offered at this level. This course caters for novice to advanced students and student centered learning is a focal point of this course. 

Types of projects could be: creating a multimedia website using HTML/CSS/Javascript - capturing video and editing to produce a film - creating the graphics for a game - creating an animation - creating an App - creating a database using MySQL and PHP, Game design. 

Independent work habits and self-management competencies are essential for the successful completion of this course.

Careers: CAD Draftsperson, Computer Systems Engineer, Database Development & Administration, Design/Product Development Engineer, Electronics Engineer/Technician, Food Technologist, Game Developer, Geospatial (GIS) Analyst, Graphic Designer, ICT Multimedia Designer Developers, IT Support Professional, Product Evaluator, Robotics or Automation Engineer, Software Developer/Engineer, Software Tester, Telecommunications/Network Engineer, UX/UI Designers, Web Developer. Be employed by companies such as Kathmandu, Spark, Orion Health, Tait Communications, CerebralFix, Vodafone, Fonterra, SLI Systems.

Assessment - The list shows the range of standards students can choose from with the expectation of students having the opportunity to attempt between 16 - 20 credits in total.


Recommended Prior Learning

Good preparation for this course would be successful completion of DTM21F and/or DTP21F or previous computing experience. Students who have not successfully completed one of DTM21F or DTP21F will need to consult with Ms Winter.


Contributions and Equipment/Stationery

Students may have the option to purchase a student licence of the Adobe Creative Cloud Suite through the school.
A removable USB drive may be required depending on project and if working between home and school.

Credit Information

You will be assessed in this course through all or a selection of the standards listed below.

This course is eligible for subject endorsement.

This course is approved for University Entrance.

Total Credits Available: 35
Internal Assessed Credits: 29
External Assessed Credits: 6
Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 91900 v1
NZQA Info

Digital Technologies and Hangarau Matihiko 3.1 - Conduct a critical inquiry to propose a digital technologies outcome


Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91901 v1
NZQA Info

Digital Technologies and Hangarau Matihiko 3.2 - Apply user experience methodologies to develop a design for a digital technologies outcome


Level: 3
Internal or External: Internal
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91902 v1
NZQA Info

Digital Technologies and Hangarau Matihiko 3.3 - Use complex techniques to develop a database


Level: 3
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91903 v1
NZQA Info

Digital Technologies and Hangarau Matihiko 3.4 - Use complex techniques to develop a digital media outcome


Level: 3
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91906 v1
NZQA Info

Digital Technologies and Hangarau Matihiko 3.7 - Use complex programming techniques to develop a computer program


Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91907 v1
NZQA Info

Digital Technologies and Hangarau Matihiko 3.8 - Use complex processes to develop a digital technologies outcome


Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91908 v1
NZQA Info

Digital Technologies and Hangarau Matihiko 3.9 - Analyse an area of computer science


Level: 3
Internal or External: External
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 3w
Numeracy Credits: 0
A.S. 91909 v1
NZQA Info

Digital Technologies and Hangarau Matihiko 3.10 - Present a reflective analysis of developing a digital outcome


Level: 3
Internal or External: External
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 35
Total Level 1 Literacy Credits: 0
Total University Entrance Literacy Credits: 3
Total Numeracy Credits: 0