DIGITAL TECHNOLOGIES OUTCOMES 31F - Full Year
Course Description
Teacher in Charge: Ms C. Winter.
This course is for 5 periods a week.
Digital Technologies is the fastest growing industry and students that have a genuine interest and do well in this area are highly sort after. This course further develops design and development skills and knowledge of multimedia to communicate information effectively.
Students will build a portfolio of work by completing a project which creates a digital outcome for an end-user/stakeholder. This project based course develops a student's understanding of complex tools, techniques and concepts within a Digital Technologies framework. The students will base their work around an end-user/stakeholder's requirements by developing a proposal and designing, creating and completing a digital outcome that is fit for purpose. Projects can be, but not limited to a media focus or part of a programming/gaming focus.
Please Note: This is an approved subject for University Entrance and Scholarship Technology is offered at this level. This course caters for novice to advanced students and student centered learning is a focal point of this course.
Types of projects could be: creating a multimedia website using HTML/CSS/Javascript - capturing video and editing to produce a film - creating the graphics for a game - creating an animation - creating an App - creating a database using MySQL and PHP, Game design.
Independent work habits and self-management competencies are essential for the successful completion of this course.
Careers: CAD Draftsperson, Computer Systems Engineer, Database Development & Administration, Design/Product Development Engineer, Electronics Engineer/Technician, Food Technologist, Game Developer, Geospatial (GIS) Analyst, Graphic Designer, ICT Multimedia Designer Developers, IT Support Professional, Product Evaluator, Robotics or Automation Engineer, Software Developer/Engineer, Software Tester, Telecommunications/Network Engineer, UX/UI Designers, Web Developer. Be employed by companies such as Kathmandu, Spark, Orion Health, Tait Communications, CerebralFix, Vodafone, Fonterra, SLI Systems.
Assessment - The list shows the range of standards students can choose from with the expectation of students having the opportunity to attempt between 16 - 20 credits in total.
Recommended Prior Learning
Good preparation for this course would be successful completion of DTM21F and/or DTP21F or previous computing experience. Students who have not successfully completed one of DTM21F or DTP21F will need to consult with Ms Winter.
Contributions and Equipment/Stationery
Students may have the option to purchase a student licence of the Adobe Creative Cloud Suite through the school.
A removable USB drive may be required depending on project and if working between home and school.
Credit Information
You will be assessed in this course through all or a selection of the standards listed below.
This course is eligible for subject endorsement.
This course is approved for University Entrance.
External
NZQA Info
Digital Technologies and Hangarau Matihiko 3.1 - Conduct a critical inquiry to propose a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 3.2 - Apply user experience methodologies to develop a design for a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 3.3 - Use complex techniques to develop a database
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Digital Technologies and Hangarau Matihiko 3.4 - Use complex techniques to develop a digital media outcome
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Digital Technologies and Hangarau Matihiko 3.7 - Use complex programming techniques to develop a computer program
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Digital Technologies and Hangarau Matihiko 3.8 - Use complex processes to develop a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 3.9 - Analyse an area of computer science
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Digital Technologies and Hangarau Matihiko 3.10 - Present a reflective analysis of developing a digital outcome